5.48. Extracurricular Activities (Mandatory)

5.48. Extracurricular Activities (Mandatory)

  • Semester: 8th Sem. Credits: 2
  • Hour of this course: Theory: 1 hours; Practice: 2 hours;
  • Syllabus:

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  • Prerrequisites: None
Figure 5.48: Connection Map. EX301 Extracurricular Activities

5.48.1. Justification ↑ Back to top

This course records the student's participation in activities that complement their academic training, such as workshops, conferences, social outreach, volunteering, or technical skills. Its objective is to promote comprehensive development, soft skills, and social commitment.

5.48.2. Generales Goals ↑ Back to top

  1. Participate in activities that complement their professional training.
  2. Develop communication and teamwork skills.
  3. Contribute to initiatives with a social or technical impact.

5.48.3. Contribution to Outcomes ↑ Back to top

AG-C01) The Professional and the World: Analyzes and evaluates the impact of solutions to complex computing problems on the sustainable development of society. (Familiarity)
AG-C06) Life-long Learning: Recognizes the importance of continuous learning and adaptation to new technologies. (Familiarity)

5.48.4. Content ↑ Back to top

5.48.4.1. Extracurricular Activities (48 hours) [Skills AG-C01,AG-C06] ↑ Back to top

Bibliography: (ACM, 2019; Commission, 2022)

Topics

  1. Technical or interdisciplinary workshops.
  2. Attendance at conferences, seminars, or talks.
  3. Social outreach (volunteering, mentoring).
  4. Academic skills (hackathons, science fairs).

Learning Outcomes

  1. Demonstrate participation in at least three activities [Familiarity].
  2. Prepare reflective reports on experiences [Usage].
  3. Collaborate in teams for social or technical projects [Assessment].

5.48.5. Bibliography ↑ Back to top

ACM (2019). Guidelines for extracurricular activities in computing. Technical report, ACM.

Commission, A. C. A. (2022). Abet criteria for student professional development. Technical report, ABET.

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